Ire, Major Kingdoms

Ire has 18 major unified populations with much diversity among them;

  • Rokachi
    • Predominant Alignment: LG
    • Major Race: Human [Rokan]
    • Theme: Oriental
    • Government: Feudalism and elected body of Clan Elders.
  • Minis Moradin
    • Predominant Alignment: LG
    • Major Race: Hill Dwarf
    • Theme: Righteous Dwarves of Moradin
    • Government: Theocracy[Moradin] and Clan-based elder system.
  • Free Kingdom
    • Predominant Alignment: NG
    • Major Race: Human[Davian]
    • Theme: Richly cultured but isolated human realm.
    • Government: Republic
  • High Forest
    • Predominant Alignment: NG
    • Major Race: Wild Elf, Wood Elf
    • Theme: Resentfull, reclusive and aggresive primal elves.
    • Government: Unkown(Monarchy)
  • Riovellia
    • Predominant Alignment: CG
    • Major Race: High Elves
    • Theme: Beautifull, peacefull hub of elven culture.
    • Government: Monarchy
  • The Wold
    • Predominant Alignment: CG
    • Major Race: Rock Gnome
    • Theme: Shire-esque tranquility, mixed with Gnomish mischief.
    • Government: Republic.
  • Sylvania
    • Predominant Alignment: LN
    • Major Race: Grey Elves
    • Theme: Snobby, bookish society dominated by arcane casters.
    • Government: Magocracy
  • Mbotza
    • Predominant Alignment: LN
    • Major Race: Lizardfolk
    • Theme: Exotic and primeval reptillian society.
    • Government: Theocracy(Druidic)
  • Khoram
    • Predominant Alignment: N
    • Major Race: Human[Khoramian]
    • Theme: Powerfull, central, oft-at-war human realm.
    • Government: Monarchy and cabinet.
  • Karadun
    • Predominant Alignment: N
    • Major Race: Mountain Dwarf
    • Theme: Decentralised, warlike and slightly barbaric dwarven realm.
    • Government: Clan
  • Anastia
    • Predominant Alignment: CN
    • Major Race: Human[Anastian]
    • Theme: Decentralised and nomadic, but highly spiritual barbarians.
    • Government: Tribal
  • Zimzukar
    • Predominant Alignment: CN
    • Major Race: Human
    • Theme: Arabian nights/pirates/largely lawless society across deserts and the high seas…
    • Government: Council of Guildleaders
  • Aeshir
    • Predominant Alignment: LE
    • Major Race: Aeshirs (As Nezumi from OA)
    • Theme: Ratmen with oriental theme but russian accents and names.
    • Government: Communism
  • [[1,000 Sons]]
    • Predominant Alignment: LE
    • Major Race: Goblinoids[Goblins]
    • Theme: Countless powerfull goblin tribes…
    • Government: Tribal
  • Bahrumia
    • Predominant Alignment: NE
    • Major Race: Human
    • Theme: Devil-worshiping, depraved society.
    • Government: Theocracy[Asmodeus]
  • Necrovida
    • Predominant Alignment: NE
    • Major Race: Undead[Any]
    • Theme: Ghostwalk-inspired, mountains haunted by the undead, and worse…
    • Government: Magocracy
  • Morutz
    • Predominant Alignment: CE
    • Major Race: Orc
    • Theme: Decentralised and usually warring hordes of orc barbarians.
    • Government: Tribal
  • Raioo
    • Predominant Alignment: CE
    • Major Race: Human
    • Theme?: Demon-worshiping doomsday priests.
    • Government: Dictatorship.

Ire, Major Kingdoms

Ire, the definitive adventure... malakaiunseen